Hours of Study – 6 hours of delivery per week plus facilities access. Monday & Wednesday evenings, 7pm to 10pm
Start Date – Monday 2nd October 2017
Entry Requirements – No formal entry requirements. Experience with Autodesk 3DS Max, Maya or any other 3D software would be very helpful. Experience with drawing / sketching will be very useful, but not essential.
Tuition Fees – Single payment - £3240 | Instalments - £3600 (12x monthly payments of £300)
Funding – We are a Professional and Career Development Loans registered Learning Provider, registration number 2486.Apply Now
A Professional and Career Development Loan is a commercial bank loan that you can use to help pay for work-related learning. For further information on financial assistance to support your learning, please visit the GOV.UK website or contact the National Careers Service on 0800 100 900.
ABOUT THE COURSE
Learn how to truly express your creativity to create new worlds, new characters and to realise your artistic vision on this 12 month course.
You'll start from the basics on poly modelling and then learn how to model characters, environments, vehicles and props using industry-standard software, ready to be injected directly into a game. COURSE OUTLINE / TOPICS Module 1 – Hard Surface Modelling
Module 2 – Organic Modelling
- Basics of Modelling
- Sci-Fi Crate (introduction to high to low modelling process)
- Art Theory
- Vehicle modelling
- Environment Modelling
Module 3 – Major Project
- Character Modelling
- Organic Environment Modelling
Software to be taught on the course
- Final Project is to collaborate with fellow students to create a single player level and a multi-player level
- 3D studio max
- Unreal 4
The course is delivered as a set of highly structured projects, each designed to allow you to focus on a specific aspect of the learning outcomes. You'll study modern day classic games and discover how to apply the same ingenuity and inspirational thinking to your own games. There'll also be plenty of opportunity to meet successful game developers, attend conferences and take part in game jams, planting you right in the heart of the indie game dev community, with both feet.
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